Curious About Technology

Welcome to Coding Explorations, your go-to blog for all things software engineering, DevOps, CI/CD, and technology! Whether you're an experienced developer, a curious beginner, or simply someone with a passion for the ever-evolving world of technology, this blog is your gateway to valuable insights, practical tips, and thought-provoking discussions.

Recent Posts

Understanding Null Pointers and Interfaces in Go

Understanding Null Pointers and Interfaces in Go

In the Go programming language, the concept of null pointers and their interaction with interfaces is an important topic for developers to grasp.

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Performing Contract Testing with Microservices in Go

Performing Contract Testing with Microservices in Go

In today's world of microservices, ensuring seamless integration and communication between different services is crucial. One effective way to achieve this is through contract testing. Contract testing helps validate the interactions between services by verifying that they adhere to predefined contracts.

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Exploring Function Options in Go

Exploring Function Options in Go

Go, with its simplicity and efficiency, has gained widespread popularity among developers. However, one area where Go initially seemed rigid was in configuring functions with numerous optional parameters. Traditional parameter passing could become cumbersome and error-prone when dealing with functions that required several optional settings. Thankfully, the functional options pattern in Go offers an elegant solution to this problem.

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Comparing slices.Concat with append in Go

Comparing slices.Concat with append in Go

In the Go programming language, working with slices is a common and crucial task. When it comes to concatenating slices, developers have traditionally relied on the append function. However, with the introduction of Go 1.18, the slices package, part of the Go Generics proposal, brought a new method: slices.Concat.

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Function Parameters Simplified: Option Structs vs. Variadic Parameters

Function Parameters Simplified: Option Structs vs. Variadic Parameters

In programming, functions are the building blocks that allow us to encapsulate behavior and reuse code. However, designing function parameters can be challenging, especially when a function needs to handle a variety of input configurations. Two common techniques to address this challenge are option structs and variadic parameters. Each approach has its own benefits and trade-offs.

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Using Jaeger with OpenTelemetry in Go: A Step-by-Step Guide

Using Jaeger with OpenTelemetry in Go: A Step-by-Step Guide

In the world of microservices, monitoring and tracing are essential to understand the interactions between services and diagnose issues effectively. OpenTelemetry and Jaeger are popular tools that help in achieving this.

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Understanding the Difference Between Update and Save in GORM
go, golang, database Noah Parker go, golang, database Noah Parker

Understanding the Difference Between Update and Save in GORM

When working with databases in Go applications, the GORM library is a popular choice due to its powerful and developer-friendly ORM capabilities. Two of the most frequently used methods for modifying database entries in GORM are Update and Save. While they may seem similar at a glance, they serve distinct purposes and come with different behaviors and implications.

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Unlocking Sophisticated Capabilities with Go Struct Tags
go, golang, programming Noah Parker go, golang, programming Noah Parker

Unlocking Sophisticated Capabilities with Go Struct Tags

In the realm of Go programming, struct tags are powerful yet often underutilized tools that can dramatically enhance the functionality of your applications. These small pieces of metadata attached to struct fields allow for rich configuration and integration with other systems, making them essential for tasks such as data serialization, validation, and database interaction.

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Implementing State Machine Patterns in Go
go, golang, programming, pattern, state machine Noah Parker go, golang, programming, pattern, state machine Noah Parker

Implementing State Machine Patterns in Go

State machines are a fundamental design pattern in software engineering, used to manage complex states within applications. In Go, implementing a state machine can be both efficient and straightforward due to the language’s simplicity and robust features. In this blog post, we’ll explore how to design and implement a state machine in Go, leveraging its strong typing, interface, and concurrency features to create a clean and scalable solution.

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Leveraging Interface Checks in Go: Ensuring Type Safety
go, golang, programming, interface Noah Parker go, golang, programming, interface Noah Parker

Leveraging Interface Checks in Go: Ensuring Type Safety

In this blog post, we delve into the importance of interface checks in Go programming. Using the example var _ App = (*Application)(nil), we demonstrate how to enforce type conformity to interfaces at compile time, thereby preventing potential runtime errors. Through a practical example, we illustrate how this technique serves not only as a safeguard but also as clear documentation for developers. Learn how to enhance your Go code's reliability and maintainability with interface checks.

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